![]() ![]() Most of the game is a filler, gorgeous filler, but annoying nonetheless. It's sad that a puzzle game has maybe 2-3 good puzzles that make you think logically instead of just do the obvious things you need to do and move on. It's so odd that you frequently check again and again to see if you've missed the point of this room/puzzle, it can't be that you are just supposed to jump on two platforms and move on, right? The room must have taken a few days to make. Instead most puzzles require one or two characters doing basic things and moving on. Trine 5 did a great job introducing cool new skills that really create a great potential for interesting puzzles. ![]() It's really not necessary, spend the resources to make more actual content instead of filler - more puzzles and more complexity. Which makes you go crazy wondering why would you go through all this trouble to make a stunning scenery or room which you spend five seconds on and move on in the game. As always in this series, fantastic graphics and fine details.
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